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o3de/Code/Tools/AssetProcessor/AssetBuilder/CMakeLists.txt

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CMake

#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
ly_add_target(
NAME AssetBuilder EXECUTABLE
NAMESPACE AZ
FILES_CMAKE
asset_builder_files.cmake
Platform/${PAL_PLATFORM_NAME}/asset_builder_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
BUILD_DEPENDENCIES
PRIVATE
3rdParty::Qt::Core
3rdParty::Qt::Gui
3rdParty::Qt::Network
AZ::AzCore
AZ::AssetBuilderSDK
AZ::AzToolsFramework
)
# Aggregates all combined AssetBuilders into a single LY_ASSET_BUILDERS #define
get_property(asset_builders GLOBAL PROPERTY LY_ASSET_BUILDERS)
string (REPLACE ";" "," asset_builders "${asset_builders}")
ly_add_source_properties(
SOURCES AssetBuilderComponent.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES LY_ASSET_BUILDERS="${asset_builders}"
)
if(TARGET AssetBuilder)
# Adds the AssetBuilder target as a C preprocessor define so that it can be used as a Settings Registry
# specialization in order to look up the generated .setreg which contains the dependencies
# specified for the AssetBuilder in the <Project>/Gem/Code/CMakeLists via ly_add_project_dependencies
ly_add_source_properties(
SOURCES AssetBuilderApplication.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES LY_CMAKE_TARGET="AssetBuilder"
)
else()
message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to AssetBuilder as the target doesn't exist anymore."
" Perhaps it has been renamed")
endif()