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o3de/Code/Sandbox/Editor/AssetImporter/UI/FilesAlreadyExistDialog.h

53 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QDialog>
#endif
class QTreeView;
namespace Ui {
class FilesAlreadyExistDialog;
}
class FilesAlreadyExistDialog
: public QDialog
{
Q_OBJECT
public:
FilesAlreadyExistDialog(QString message, int numberOfFiles, QWidget* parent = nullptr);
~FilesAlreadyExistDialog();
Q_SIGNALS:
void OverWriteFiles();
void KeepBothFiles();
void SkipCurrentProcess();
void CancelAllProcesses();
void ApplyActionToAllFiles(bool result);
public Q_SLOTS:
void DoSkipCurrentProcess();
void DoOverwrite();
void DoKeepBoth();
void DoApplyActionToAllFiles();
private:
void InitializeButtons();
void UpdateMessage(QString message);
void UpdateCheckBoxState(int numberOfFiles);
void closeEvent(QCloseEvent* ev) override;
QScopedPointer<Ui::FilesAlreadyExistDialog> m_ui;
};