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o3de/Code/LauncherUnified/Platform/Common/Apple/Launcher_Apple.mm

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Launcher_Apple.h"
#include <AzCore/IO/SystemFile.h> // for AZ_MAX_PATH_LEN
#include <Foundation/Foundation.h>
namespace O3DELauncher
{
const char* GetAppResourcePath()
{
static char pathToAssets[AZ_MAX_PATH_LEN] = { 0 };
if (pathToAssets[0] == 0)
{
const char* pathToResources = [[[NSBundle mainBundle] resourcePath] UTF8String];
azsnprintf(pathToAssets, AZ_MAX_PATH_LEN, "%s/%s", pathToResources, "assets");
}
return pathToAssets;
}
}