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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonCommunicationB...

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1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <LyShine/UiBase.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Interface class that a radio button component needs to implement. This interface allows the
//! radio button group to communicate with the radio button itself
class UiRadioButtonCommunicationInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiRadioButtonCommunicationInterface() {}
//! Used by the group to set the state of the radio button
//! \param The new desired state of the radio button.
//! \param Whether the button should inform listeners that it was changed.
virtual void SetState(bool isOn, bool sendNotifications) = 0;
//! Set the radio button group
virtual void SetGroup(AZ::EntityId group) = 0;
public: // static member data
//! Only one component on an entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiRadioButtonCommunicationInterface> UiRadioButtonCommunicationBus;