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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiInteractionMaskBus.h

39 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Math/Vector2.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiInteractionMaskInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiInteractionMaskInterface() {}
//! Check whether this element is masking the given point
virtual bool IsPointMasked(AZ::Vector2 point) = 0;
public: // static member functions
static const char* GetUniqueName() { return "UIInteractionMaskInterface"; }
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiInteractionMaskInterface> UiInteractionMaskBus;