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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiDropTargetBus.h

94 lines
3.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <LyShine/UiBase.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiDropTargetInterface
: public AZ::ComponentBus
{
public: // types
using DropState = int;
enum
{
DropStateNormal = 0,
DropStateValid,
DropStateInvalid,
NumDropStates
};
public: // member functions
virtual ~UiDropTargetInterface() {}
//! Get the OnDrop action name
virtual const LyShine::ActionName& GetOnDropActionName() = 0;
//! Set the OnDrop action name
virtual void SetOnDropActionName(const LyShine::ActionName& actionName) = 0;
//! Called when mouse/touch enters the bounds of this drop target while dragging a UiDraggableComponent
virtual void HandleDropHoverStart(AZ::EntityId draggable) = 0;
//! Called on the currently drop hovered drop target component when mouse/touch moves outside of bounds
virtual void HandleDropHoverEnd(AZ::EntityId draggable) = 0;
//! Called when a draggable is dropped on this drop target
virtual void HandleDrop(AZ::EntityId draggable) = 0;
//! Get the state of the drop
virtual DropState GetDropState() = 0;
//! Set the state of the drop target.
//! The state affects the visual state of the drop target and can be used to indicate when it has
//! a valid draggable hovering over it.
virtual void SetDropState(DropState dropState) = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiDropTargetInterface> UiDropTargetBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiDropTargetNotifications
: public AZ::ComponentBus
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const bool EnableEventQueue = true;
//////////////////////////////////////////////////////////////////////////
public: // member functions
virtual ~UiDropTargetNotifications() {}
//! Called on starting hovering over a drop target
virtual void OnDropHoverStart(AZ::EntityId draggable) = 0;
//! Called on ending hovering over a drop target
virtual void OnDropHoverEnd(AZ::EntityId draggable) = 0;
//! Called on drop
virtual void OnDrop(AZ::EntityId draggable) = 0;
};
typedef AZ::EBus<UiDropTargetNotifications> UiDropTargetNotificationBus;