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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiButtonBus.h

72 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Math/Vector2.h>
#include <LyShine/UiBase.h>
class ISprite;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiButtonInterface
: public AZ::ComponentBus
{
public: // types
typedef AZStd::function<void(AZ::EntityId, AZ::Vector2)> OnClickCallback;
public: // member functions
virtual ~UiButtonInterface() {}
//! Get the on-click callback
virtual OnClickCallback GetOnClickCallback() = 0;
//! Set the on-click callback
virtual void SetOnClickCallback(OnClickCallback onClick) = 0;
//! Get the action name
virtual const LyShine::ActionName& GetOnClickActionName() = 0;
//! Set the action name
virtual void SetOnClickActionName(const LyShine::ActionName& actionName) = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiButtonInterface> UiButtonBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiButtonNotifications
: public AZ::ComponentBus
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const bool EnableEventQueue = true;
//////////////////////////////////////////////////////////////////////////
public: // member functions
virtual ~UiButtonNotifications() {}
//! Notify listeners that the button was clicked
virtual void OnButtonClick() {}
};
typedef AZ::EBus<UiButtonNotifications> UiButtonNotificationBus;