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80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Slice/SliceComponent.h>
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#include <AzCore/Serialization/ObjectStream.h>
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namespace AZ
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{
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namespace IO
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{
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class FileIOStream;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Bus interface for tools to talk to the LyShine system
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//! It is valid to use this bus from resource compilers or the UI Editor
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class UiSystemToolsInterface
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: public AZ::EBusTraits
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{
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public: // types
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class CanvasAssetHandle
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{
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public:
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virtual ~CanvasAssetHandle() {};
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};
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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using MutexType = AZStd::recursive_mutex;
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// Public functions
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//! Load a canvas but do not init or activate the entities
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//! The CanvasAssetHandle is an opaque pointer only valid to be passed to the
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//! methods below.
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virtual CanvasAssetHandle* LoadCanvasFromStream(AZ::IO::GenericStream& stream, const AZ::ObjectStream::FilterDescriptor& filterDesc) = 0;
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//! Save a canvas to a stream
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virtual void SaveCanvasToStream(CanvasAssetHandle* canvas, AZ::IO::FileIOStream& stream) = 0;
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//! Get the slice component for a loaded canvas
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virtual AZ::SliceComponent* GetRootSliceSliceComponent(CanvasAssetHandle* canvas) = 0;
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//! Get the slice entity for a loaded canvas
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virtual AZ::Entity* GetRootSliceEntity(CanvasAssetHandle* canvas) = 0;
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//! Get the canvas entity for a loaded canvas
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virtual AZ::Entity* GetCanvasEntity(CanvasAssetHandle* canvas) = 0;
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//! Replace the slice component with a new one. The old slice component is not deleted.
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//! The client is responsible for that.
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virtual void ReplaceRootSliceSliceComponent(CanvasAssetHandle* canvas, AZ::SliceComponent* newSliceComponent) = 0;
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//! Replace the canvas entity with a new one. The old canvas entity is not deleted.
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//! The client is responsible for that.
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virtual void ReplaceCanvasEntity(CanvasAssetHandle* canvas, AZ::Entity* newCanvasEntity) = 0;
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//! Delete the canvas file object and its canvas entity and slice entity.
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virtual void DestroyCanvas(CanvasAssetHandle* canvas) = 0;
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};
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using UiSystemToolsBus = AZ::EBus<UiSystemToolsInterface>;
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