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o3de/Code/Framework/AzFramework/AzFramework/Physics/NameConstants.cpp

108 lines
3.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzFramework/Physics/NameConstants.h>
namespace Physics
{
namespace NameConstants
{
// Some of these constants include UTF-8 hex values which generate unicode characters needed for some units such
// as superscripts when QT strings are created from them. To add more unicode characters, find them on a site
// such as https://www.fileformat.info/info/unicode/char/search.htm and look for the UTF-8 (hex) values.
const AZStd::string& GetSuperscriptMinus()
{
static const AZStd::string superscriptMinus = "\xE2\x81\xBB"; // equivalent to U+207B
return superscriptMinus;
}
const AZStd::string& GetSuperscriptOne()
{
static const AZStd::string superscriptOne = "\xC2\xB9"; // equivalent to U+00B9
return superscriptOne;
}
const AZStd::string& GetSuperscriptTwo()
{
static const AZStd::string superscriptTwo = "\xC2\xB2"; // equivalent to U+00B2
return superscriptTwo;
}
const AZStd::string& GetSuperscriptThree()
{
static const AZStd::string superscriptThree = "\xC2\xB3"; // equivalent to U+00B3
return superscriptThree;
}
const AZStd::string& GetInterpunct()
{
static const AZStd::string interpunct = "\xC2\xB7"; // equivalent to U+00B7, also known as middle dot
return interpunct;
}
const AZStd::string& GetSpeedUnit()
{
static const AZStd::string speedUnit = AZStd::string::format("m%ss%s%s",
GetInterpunct().c_str(), GetSuperscriptMinus().c_str(), GetSuperscriptOne().c_str());
return speedUnit;
}
const AZStd::string& GetAngularVelocityUnit()
{
static const AZStd::string angularVelocityUnit = AZStd::string::format("rad%ss%s%s",
GetInterpunct().c_str(), GetSuperscriptMinus().c_str(), GetSuperscriptOne().c_str());
return angularVelocityUnit;
}
const AZStd::string& GetLengthUnit()
{
static const AZStd::string lengthUnit = "m";
return lengthUnit;
}
const AZStd::string& GetVolumeUnit()
{
static const AZStd::string volumeUnit = AZStd::string::format("%s%s",
GetLengthUnit().c_str(), GetSuperscriptThree().c_str());
return volumeUnit;
}
const AZStd::string& GetMassUnit()
{
static const AZStd::string massUnit = "kg";
return massUnit;
}
const AZStd::string& GetInertiaUnit()
{
static const AZStd::string inertiaUnit = AZStd::string::format("kg%sm%s",
GetInterpunct().c_str(), GetSuperscriptTwo().c_str());
return inertiaUnit;
}
const AZStd::string& GetSleepThresholdUnit()
{
static const AZStd::string sleepThresholdUnit = AZStd::string::format("m%ss%s%s",
GetSuperscriptTwo().c_str(), GetInterpunct().c_str(), GetSuperscriptTwo().c_str());
return sleepThresholdUnit;
}
const AZStd::string& GetDensityUnit()
{
static const AZStd::string densityUnit = AZStd::string::format("%s/%s",
GetMassUnit().c_str(), GetVolumeUnit().c_str());
return densityUnit;
}
} // namespace NameConstants
} // namespace PhysX