You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include "EditorGradientTransformComponent.h"
|
|
#include <LmbrCentral/Dependency/DependencyNotificationBus.h>
|
|
|
|
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
|
|
|
namespace GradientSignal
|
|
{
|
|
void EditorGradientTransformComponent::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
BaseClassType::ReflectSubClass<EditorGradientTransformComponent, BaseClassType>(context, 1, &LmbrCentral::EditorWrappedComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType, typename BaseClassType::WrappedConfigType,1>);
|
|
}
|
|
|
|
void EditorGradientTransformComponent::Activate()
|
|
{
|
|
BaseClassType::Activate();
|
|
|
|
AzToolsFramework::EditorVisibilityNotificationBus::Handler::BusConnect(GetEntityId());
|
|
LmbrCentral::DependencyNotificationBus::Handler::BusConnect(GetEntityId());
|
|
|
|
UpdateFromShape();
|
|
}
|
|
|
|
void EditorGradientTransformComponent::Deactivate()
|
|
{
|
|
//ensure that we disconnect from any observed buses on teardown
|
|
LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
|
|
LmbrCentral::DependencyNotificationBus::Handler::BusDisconnect();
|
|
|
|
BaseClassType::Deactivate();
|
|
}
|
|
|
|
AZ::u32 EditorGradientTransformComponent::ConfigurationChanged()
|
|
{
|
|
BaseClassType::ConfigurationChanged();
|
|
|
|
UpdateFromShape();
|
|
|
|
// Refresh attributes because changing shapes affects read-only status of bounds
|
|
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues;
|
|
}
|
|
|
|
void EditorGradientTransformComponent::OnCompositionChanged()
|
|
{
|
|
UpdateFromShape();
|
|
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_AttributesAndValues);
|
|
}
|
|
|
|
void EditorGradientTransformComponent::UpdateFromShape()
|
|
{
|
|
// Update config from shape on game component, copy that back to our config
|
|
m_component.UpdateFromShape();
|
|
m_component.WriteOutConfig(&m_configuration);
|
|
SetDirty();
|
|
}
|
|
} //namespace GradientSignal
|