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o3de/Gems/SceneProcessing/Code/Tests
lumberyard-employee-dm 357df2bb4b
Added anchor key parameter to the SettingsRegistry MergeSettings (#4650)
* Added anchor key parameter to the SettingsRegistry MergeSettings

This allows the MergeSettings function to write JSON data anchored
underneath the supplied anchor path.

Upgraded the SignalNotifiers calls in SetObject, MergeSettings and
MergeSettingsFileInternal to query the type of the merge value at the anchor path
and supply that as the type to the notification event.

Also the the above functions now supply the anchor key root as the
path that was modified instead of assuming root ""

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed whitespace inconsistencies in SettingsRegistryImpl

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added a queue for storing SignalNotifier calls when a thread is
currently signaling.

The queued calls are invoked by that thread after it has signaled it's
current queue of events

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
MeshBuilder Replace Array2D with vector<vector<>> 4 years ago
MeshOptimizer Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneBuilder Added anchor key parameter to the SettingsRegistry MergeSettings (#4650) 4 years ago
InitSceneAPIFixture.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneProcessingConfigTest.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago