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127 lines
5.8 KiB
C++
127 lines
5.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/EditorTestUtilities.h>
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#include <EditorShapeColliderComponent.h>
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#include <LmbrCentral/Shape/CylinderShapeComponentBus.h>
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#include <PhysX/PhysXLocks.h>
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#include <RigidBodyStatic.h>
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#include <StaticRigidBodyComponent.h>
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#include <Tests/PhysXTestUtil.h>
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#include <AzFramework/Physics/Collision/CollisionEvents.h>
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#include <System/PhysXCookingParams.h>
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#include <Tests/PhysXTestCommon.h>
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#include <PhysXCharacters/Components/EditorCharacterControllerComponent.h>
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namespace PhysXEditorTests
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{
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EntityPtr CreateInactiveEditorEntity(const char* entityName)
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{
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AZ::Entity* entity = nullptr;
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UnitTest::CreateDefaultEditorEntity(entityName, &entity);
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entity->Deactivate();
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return AZStd::unique_ptr<AZ::Entity>(entity);
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}
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EntityPtr CreateActiveGameEntityFromEditorEntity(AZ::Entity* editorEntity)
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{
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EntityPtr gameEntity = AZStd::make_unique<AZ::Entity>();
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::PreExportEntity, *editorEntity, *gameEntity);
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gameEntity->Init();
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gameEntity->Activate();
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return gameEntity;
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}
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void PhysXEditorFixture::SetUp()
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{
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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//in case a test modifies the default world config setup a config without getting the default(eg. SetWorldConfiguration_ForwardsConfigChangesToWorldRequestBus)
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AzPhysics::SceneConfiguration sceneConfiguration;
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sceneConfiguration.m_sceneName = AzPhysics::DefaultPhysicsSceneName;
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m_defaultSceneHandle = physicsSystem->AddScene(sceneConfiguration);
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m_defaultScene = physicsSystem->GetScene(m_defaultSceneHandle);
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}
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Physics::DefaultWorldBus::Handler::BusConnect();
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}
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void PhysXEditorFixture::TearDown()
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{
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Physics::DefaultWorldBus::Handler::BusDisconnect();
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// prevents warnings from the undo cache on subsequent tests
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::FlushUndo);
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//cleanup the created default scene. cannot remove all currently as the editor system component creates a editor scene that is never recreated.
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m_defaultScene = nullptr;
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if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
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{
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physicsSystem->RemoveScene(m_defaultSceneHandle);
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}
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}
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// DefaultWorldBus
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AzPhysics::SceneHandle PhysXEditorFixture::GetDefaultSceneHandle() const
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{
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return m_defaultSceneHandle;
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}
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void PhysXEditorFixture::ValidateInvalidEditorShapeColliderComponentParams([[maybe_unused]] const float radius, [[maybe_unused]] const float height)
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{
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// create an editor entity with a shape collider component and a cylinder shape component
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EntityPtr editorEntity = CreateInactiveEditorEntity("ShapeColliderComponentEditorEntity");
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editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
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editorEntity->CreateComponent(LmbrCentral::EditorCylinderShapeComponentTypeId);
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editorEntity->Activate();
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{
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UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
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&LmbrCentral::CylinderShapeComponentRequests::SetRadius, radius);
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// expect 2 warnings
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//1 if the radius is invalid
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//2 when re-creating the underlying simulated body
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int expectedWarningCount = radius <= 0.f ? 1 : 0;
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EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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}
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{
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UnitTest::ErrorHandler dimensionWarningHandler("Negative or zero cylinder dimensions are invalid");
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UnitTest::ErrorHandler colliderWarningHandler("No Collider or Shape information found when creating Rigid body");
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LmbrCentral::CylinderShapeComponentRequestsBus::Event(editorEntity->GetId(),
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&LmbrCentral::CylinderShapeComponentRequests::SetHeight, height);
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// expect 2 warnings
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//1 if the radius or height is invalid
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//2 when re-creating the underlying simulated body
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int expectedWarningCount = radius <= 0.f || height <= 0.f ? 1 : 0;
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EXPECT_EQ(dimensionWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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EXPECT_EQ(colliderWarningHandler.GetExpectedWarningCount(), expectedWarningCount);
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}
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EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
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// since there was no editor rigid body component, the runtime entity should have a static rigid body
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const auto* staticBody = azdynamic_cast<PhysX::StaticRigidBody*>(gameEntity->FindComponent<PhysX::StaticRigidBodyComponent>()->GetSimulatedBody());
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const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
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PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
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// there should be no shapes on the rigid body because the cylinder radius and/or height is invalid
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EXPECT_EQ(pxRigidStatic->getNbShapes(), 0);
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}
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} // namespace PhysXEditorTests
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