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216 lines
11 KiB
C++
216 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <AzToolsFramework/ToolsComponents/EditorNonUniformScaleComponent.h>
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#include <Tests/EditorTestUtilities.h>
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#include <EditorHeightfieldColliderComponent.h>
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#include <HeightfieldColliderComponent.h>
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#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
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#include <AzFramework/Physics/HeightfieldProviderBus.h>
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#include <StaticRigidBodyComponent.h>
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#include <RigidBodyStatic.h>
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#include <PhysX/PhysXLocks.h>
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#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
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#include <PhysX/MockPhysXHeightfieldProviderComponent.h>
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#include <AzCore/Casting/lossy_cast.h>
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using ::testing::NiceMock;
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using ::testing::Return;
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namespace PhysXEditorTests
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{
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AZStd::vector<Physics::HeightMaterialPoint> GetSamples()
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{
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AZStd::vector<Physics::HeightMaterialPoint> samples{ { 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 2.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 1.5f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 1.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 1.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 0.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight },
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{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight } };
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return samples;
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}
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EntityPtr SetupHeightfieldComponent()
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{
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// create an editor entity with a shape collider component and a box shape component
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EntityPtr editorEntity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
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editorEntity->CreateComponent<UnitTest::MockPhysXHeightfieldProviderComponent>();
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editorEntity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
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editorEntity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
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AZ::ComponentApplicationBus::Broadcast(
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&AZ::ComponentApplicationRequests::RegisterComponentDescriptor,
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UnitTest::MockPhysXHeightfieldProviderComponent::CreateDescriptor());
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return editorEntity;
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}
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void CleanupHeightfieldComponent()
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{
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AZ::ComponentApplicationBus::Broadcast(
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&AZ::ComponentApplicationRequests::UnregisterComponentDescriptor,
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UnitTest::MockPhysXHeightfieldProviderComponent::CreateDescriptor());
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}
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void SetupMockMethods(NiceMock<UnitTest::MockPhysXHeightfieldProvider>& mockShapeRequests)
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{
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ON_CALL(mockShapeRequests, GetHeightfieldTransform).WillByDefault(Return(AZ::Transform::CreateTranslation({ 1, 2, 0 })));
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ON_CALL(mockShapeRequests, GetHeightfieldGridSpacing).WillByDefault(Return(AZ::Vector2(1, 1)));
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ON_CALL(mockShapeRequests, GetHeightsAndMaterials).WillByDefault(Return(GetSamples()));
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ON_CALL(mockShapeRequests, GetHeightfieldGridSize)
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.WillByDefault(
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[](int32_t& numColumns, int32_t& numRows)
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{
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numColumns = 3;
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numRows = 3;
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});
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ON_CALL(mockShapeRequests, GetHeightfieldHeightBounds)
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.WillByDefault(
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[](float& x, float& y)
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{
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x = -3.0f;
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y = 3.0f;
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});
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}
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EntityPtr TestCreateActiveGameEntityFromEditorEntity(AZ::Entity* editorEntity)
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{
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EntityPtr gameEntity = AZStd::make_unique<AZ::Entity>();
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::PreExportEntity, *editorEntity, *gameEntity);
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gameEntity->Init();
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return gameEntity;
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}
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TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentDependenciesSatisfiedEntityIsValid)
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{
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EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
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entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
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entity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
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entity->CreateComponent<UnitTest::MockPhysXHeightfieldProviderComponent>()->CreateDescriptor();
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// the entity should be in a valid state because the shape component and
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// the Terrain Physics Collider Component requirement is satisfied.
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AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
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EXPECT_TRUE(sortOutcome.IsSuccess());
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}
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TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentDependenciesMissingEntityIsInvalid)
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{
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EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
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entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
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// the entity should not be in a valid state because the heightfield collider component requires
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// a shape component and the Terrain Physics Collider Component
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AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
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EXPECT_FALSE(sortOutcome.IsSuccess());
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EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::MissingRequiredService);
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}
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TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentMultipleHeightfieldColliderComponentsEntityIsInvalid)
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{
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EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
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entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
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entity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
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// adding a second heightfield collider component should make the entity invalid
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entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
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AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
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EXPECT_FALSE(sortOutcome.IsSuccess());
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EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::HasIncompatibleServices);
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}
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TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentHeightfieldColliderWithCorrectComponentsCorrectRuntimeComponents)
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{
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EntityPtr editorEntity = SetupHeightfieldComponent();
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NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests(editorEntity->GetId());
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SetupMockMethods(mockShapeRequests);
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editorEntity->Activate();
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EntityPtr gameEntity = TestCreateActiveGameEntityFromEditorEntity(editorEntity.get());
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NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests2(gameEntity->GetId());
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SetupMockMethods(mockShapeRequests2);
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gameEntity->Activate();
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// check that the runtime entity has the expected components
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EXPECT_TRUE(gameEntity->FindComponent<UnitTest::MockPhysXHeightfieldProviderComponent>() != nullptr);
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EXPECT_TRUE(gameEntity->FindComponent<PhysX::HeightfieldColliderComponent>() != nullptr);
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EXPECT_TRUE(gameEntity->FindComponent(LmbrCentral::AxisAlignedBoxShapeComponentTypeId) != nullptr);
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CleanupHeightfieldComponent();
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}
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TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentHeightfieldColliderWithAABoxCorrectRuntimeGeometry)
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{
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EntityPtr editorEntity = SetupHeightfieldComponent();
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NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests(editorEntity->GetId());
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SetupMockMethods(mockShapeRequests);
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editorEntity->Activate();
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EntityPtr gameEntity = TestCreateActiveGameEntityFromEditorEntity(editorEntity.get());
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NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests2(gameEntity->GetId());
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SetupMockMethods(mockShapeRequests2);
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gameEntity->Activate();
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AzPhysics::SimulatedBody* staticBody = nullptr;
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AzPhysics::SimulatedBodyComponentRequestsBus::EventResult(
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staticBody, gameEntity->GetId(), &AzPhysics::SimulatedBodyComponentRequests::GetSimulatedBody);
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const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
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PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
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// there should be a single shape on the rigid body and it should be a heightfield
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EXPECT_EQ(pxRigidStatic->getNbShapes(), 1);
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physx::PxShape* shape = nullptr;
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pxRigidStatic->getShapes(&shape, 1, 0);
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EXPECT_EQ(shape->getGeometryType(), physx::PxGeometryType::eHEIGHTFIELD);
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physx::PxHeightFieldGeometry heightfieldGeometry;
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shape->getHeightFieldGeometry(heightfieldGeometry);
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physx::PxHeightField* heightfield = heightfieldGeometry.heightField;
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int32_t numRows{ 0 };
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int32_t numColumns{ 0 };
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Physics::HeightfieldProviderRequestsBus::Event(
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gameEntity->GetId(), &Physics::HeightfieldProviderRequestsBus::Events::GetHeightfieldGridSize, numColumns, numRows);
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EXPECT_EQ(numColumns, heightfield->getNbColumns());
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EXPECT_EQ(numRows, heightfield->getNbRows());
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for (int sampleRow = 0; sampleRow < numRows; ++sampleRow)
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{
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for (int sampleColumn = 0; sampleColumn < numColumns; ++sampleColumn)
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{
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float minHeightBounds{ 0.0f };
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float maxHeightBounds{ 0.0f };
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Physics::HeightfieldProviderRequestsBus::Event(
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gameEntity->GetId(), &Physics::HeightfieldProviderRequestsBus::Events::GetHeightfieldHeightBounds, minHeightBounds,
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maxHeightBounds);
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AZStd::vector<Physics::HeightMaterialPoint> samples;
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Physics::HeightfieldProviderRequestsBus::EventResult(
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samples, gameEntity->GetId(), &Physics::HeightfieldProviderRequestsBus::Events::GetHeightsAndMaterials);
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const float halfBounds{ (maxHeightBounds - minHeightBounds) / 2.0f };
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const float scaleFactor = (maxHeightBounds <= minHeightBounds) ? 1.0f : AZStd::numeric_limits<int16_t>::max() / halfBounds;
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physx::PxHeightFieldSample samplePhysX = heightfield->getSample(sampleRow, sampleColumn);
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Physics::HeightMaterialPoint samplePhysics = samples[sampleRow * numColumns + sampleColumn];
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EXPECT_EQ(samplePhysX.height, azlossy_cast<physx::PxI16>(samplePhysics.m_height * scaleFactor));
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}
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}
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CleanupHeightfieldComponent();
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}
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} // namespace PhysXEditorTests
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