Files
o3de/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

188 lines
5.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <PhysXCharacters/API/RagdollNode.h>
#include <PhysX/NativeTypeIdentifiers.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/MathConversion.h>
#include <PxPhysicsAPI.h>
namespace PhysX
{
// PhysX::RagdollNode
void RagdollNode::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<RagdollNode>()
->Version(1)
;
}
}
RagdollNode::RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig)
{
CreatePhysicsBody(sceneHandle, nodeConfig);
}
RagdollNode::~RagdollNode()
{
DestroyJoint();
DestroyPhysicsBody();
}
void RagdollNode::SetJoint(AzPhysics::Joint* joint)
{
if (m_joint)
{
return;
}
m_joint = joint;
}
// Physics::RagdollNode
AzPhysics::RigidBody& RagdollNode::GetRigidBody()
{
return *m_rigidBody;
}
AzPhysics::Joint* RagdollNode::GetJoint()
{
return m_joint;
}
bool RagdollNode::IsSimulating() const
{
if (m_rigidBody)
{
return m_rigidBody->m_simulating;
}
return false;
}
AzPhysics::Scene* RagdollNode::GetScene()
{
return m_rigidBody ? m_rigidBody->GetScene() : nullptr;
}
AZ::EntityId RagdollNode::GetEntityId() const
{
return m_rigidBody ? m_rigidBody->GetEntityId() : AZ::EntityId();
}
AZ::Transform RagdollNode::GetTransform() const
{
return m_rigidBody ? m_rigidBody->GetTransform() : AZ::Transform::CreateIdentity();
}
void RagdollNode::SetTransform([[maybe_unused]] const AZ::Transform& transform)
{
AZ_Warning("PhysX Ragdoll Node", false, "Setting the transform for an individual ragdoll node is not supported. "
"Please use the Ragdoll interface to modify ragdoll poses.");
}
AZ::Vector3 RagdollNode::GetPosition() const
{
return m_rigidBody ? m_rigidBody->GetPosition() : AZ::Vector3::CreateZero();
}
AZ::Quaternion RagdollNode::GetOrientation() const
{
return m_rigidBody ? m_rigidBody->GetOrientation() : AZ::Quaternion::CreateIdentity();
}
AZ::Aabb RagdollNode::GetAabb() const
{
return m_rigidBody ? m_rigidBody->GetAabb() : AZ::Aabb::CreateNull();
}
AzPhysics::SceneQueryHit RagdollNode::RayCast(const AzPhysics::RayCastRequest& request)
{
if (m_rigidBody)
{
return m_rigidBody->RayCast(request);
}
return AzPhysics::SceneQueryHit();
}
AZ::Crc32 RagdollNode::GetNativeType() const
{
return NativeTypeIdentifiers::RagdollNode;
}
void* RagdollNode::GetNativePointer() const
{
return m_rigidBody ? m_rigidBody->GetNativePointer() : nullptr;
}
AzPhysics::SimulatedBodyHandle RagdollNode::GetRigidBodyHandle() const
{
return m_rigidBodyHandle;
}
void RagdollNode::CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig)
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
m_rigidBodyHandle = sceneInterface->AddSimulatedBody(sceneHandle, &nodeConfig);
if (m_rigidBodyHandle == AzPhysics::InvalidSimulatedBodyHandle)
{
AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str());
return;
}
m_rigidBody = azdynamic_cast<AzPhysics::RigidBody*>(sceneInterface->GetSimulatedBodyFromHandle(sceneHandle, m_rigidBodyHandle));
}
if (m_rigidBody == nullptr)
{
AZ_Error("PhysX RagdollNode", false, "Failed to create rigid body for ragdoll node %s", nodeConfig.m_debugName.c_str());
return;
}
m_sceneOwner = sceneHandle;
physx::PxRigidDynamic* pxRigidDynamic = static_cast<physx::PxRigidDynamic*>(m_rigidBody->GetNativePointer());
physx::PxTransform transform(PxMathConvert(nodeConfig.m_position), PxMathConvert(nodeConfig.m_orientation));
pxRigidDynamic->setGlobalPose(transform);
m_actorUserData = PhysX::ActorData(pxRigidDynamic);
m_actorUserData.SetRagdollNode(this);
m_actorUserData.SetEntityId(m_rigidBody->GetEntityId());
}
void RagdollNode::DestroyPhysicsBody()
{
if (m_rigidBody != nullptr)
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
sceneInterface->RemoveSimulatedBody(m_sceneOwner, m_rigidBodyHandle);
}
m_rigidBody = nullptr;
m_sceneOwner = AzPhysics::InvalidSceneHandle;
}
}
void RagdollNode::DestroyJoint()
{
if (m_joint != nullptr && m_sceneOwner != AzPhysics::InvalidSceneHandle)
{
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
sceneInterface->RemoveJoint(m_sceneOwner, m_joint->m_jointHandle);
}
m_joint = nullptr;
}
}
} // namespace PhysX