39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace AssetBuilderSDK
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{
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struct AssetBuilderDesc;
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}
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namespace PythonAssetBuilder
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{
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class PythonAssetBuilderRequests
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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//! registers an asset builder using a builder descriptor
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virtual AZ::Outcome<bool, AZStd::string> RegisterAssetBuilder(const AssetBuilderSDK::AssetBuilderDesc& desc) = 0;
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//! fetches the current executable folder
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virtual AZ::Outcome<AZStd::string, AZStd::string> GetExecutableFolder() const = 0;
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};
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using PythonAssetBuilderRequestBus = AZ::EBus<PythonAssetBuilderRequests>;
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}
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