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o3de/Gems/SceneProcessing/Code/Source/SceneBuilder
AMZN-stankowi 69b5c04b7f
Cleared m_scriptFilename between scene files. (#2278)
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
4 years ago
..
SceneBuilderComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneBuilderComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneBuilderWorker.cpp Cleared m_scriptFilename between scene files. (#2278) 4 years ago
SceneBuilderWorker.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneSerializationHandler.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneSerializationHandler.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
TraceMessageHook.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
TraceMessageHook.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago