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o3de/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer
Benjamin Jillich 5c90bc0d58
Skip blend shapes that influence multiple meshes (#3009)
Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
MeshBuilder.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshBuilderInvalidIndex.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshBuilderSkinningInfo.cpp Replace Array2D with vector<vector<>> 4 years ago
MeshBuilderSkinningInfo.h [MeshOptimizer] Return the correct size from the position map when there are blendshapes (#2391) 4 years ago
MeshBuilderSubMesh.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshBuilderSubMesh.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshBuilderVertexAttributeLayers.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshBuilderVertexAttributeLayers.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MeshOptimizerComponent.cpp Skip blend shapes that influence multiple meshes (#3009) 4 years ago
MeshOptimizerComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago