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44 lines
1.7 KiB
C++
44 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace PhysXDebug
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{
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class DebugRequests
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: public AZ::EBusTraits
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{
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public:
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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/// Toggle the PhysX debug gem visualization on/off.
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/// @param enabled to enable visualization or not.
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virtual void SetVisualization(bool enabled) = 0;
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/// Toggle between minimal physx::PxVisualizationParameter::eCOLLISION_SHAPES and eCOLLISION_EDGES
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/// and full visualization everything in physx::PxVisualizationParameter configuration.
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/// Will switch between minimal and full on call.
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virtual void ToggleVisualizationConfiguration() = 0;
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/// Toggle editor mode collider proximity debug visualization on/off (disabled by default)
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virtual void ToggleColliderProximityDebugVisualization() = 0;
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/// Enables PhysX debug visualization and also sets the culling box size.
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/// @param cullingBoxSize specifies the new culling box size to use. A value of 0 or less turns off culling.
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virtual void SetCullingBoxSize(float cullingBoxSize) = 0;
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/// Toggle the visual culling box.
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/// The visual culling box is disabled by default.
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virtual void ToggleCullingWireFrame() = 0;
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};
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using PhysXDebugRequestBus = AZ::EBus<DebugRequests>;
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} // namespace PhysXDebug
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