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fixes #2650 The root of the crash was connecting/disconnecting to the AZ::Event SceneSimulationStart when not on the main thread, as that is not thread safe. The connection/disconnection was originally handled from Enable/EnableQueued and Disable/DisabledQueued which can be called from other threads within EmotionFX. I've moved the connection/disconnection to the Constructor / destructor, as the handler is responsible for executing the queued enable/disable actions and it makes sense to have that connection happen external to the Enable/disable path. Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com |
4 years ago | |
|---|---|---|
| .. | ||
| CharacterController.cpp | 4 years ago | |
| CharacterController.h | 4 years ago | |
| CharacterUtils.cpp | 4 years ago | |
| CharacterUtils.h | 4 years ago | |
| Ragdoll.cpp | 4 years ago | |
| Ragdoll.h | 4 years ago | |
| RagdollNode.cpp | 4 years ago | |
| RagdollNode.h | 4 years ago | |