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o3de/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/polished_copper.mtl

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<Material MtlFlags="524288" Shader="Illum" GenMask="C0000081" StringGenMask="%ALLOW_SILHOUETTE_POM%BUMP_MAP%SPEC_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_metal" MatTemplate="" Diffuse="0,0,0" Specular="1,1,1" Emissive="0,0,0" Shininess="255" Opacity="1" LayerAct="1">
<Textures>
<Texture Map="Specular" File="materials/pbs_reference/copper_spec.tif"/>
<Texture Map="Bumpmap" File="materials/pbs_reference/gloss60_ddna.tif"/>
</Textures>
<PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>