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o3de/Gems/NvCloth/Code/Source/System
moraaar d38f17131e
Fixed cloth tangent generation (from 'stabilization/2106' @26c9853f)
- The output vectors were not properly filled with zeros when they already had the expected size.
- The tolerance was too large and was causing patches while computing tangents and bitangents.
- The handedness was inverted to what is expected in the shader (which always inverts tangent's w).

Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
..
Cloth.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Cloth.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Fabric.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FabricCooker.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FabricCooker.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Factory.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Factory.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NvTypes.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
NvTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Solver.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Solver.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SystemComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SystemComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
TangentSpaceHelper.cpp Fixed cloth tangent generation (from 'stabilization/2106' @26c9853f) 4 years ago
TangentSpaceHelper.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago