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o3de/Gems/NvCloth/Assets/Objects/cloth/Environment
Aaron Ruiz Mora 45fbc86d2d
Fix cloth with MeshOptimization ON
- Reexport cloth assets with AssImp ON. These was necessary because AssImp collects a different name for the color streams than FbxSDK and therefore they needed to be reassigned in the cloth rule.
- Adding '_optimized' string to a global variable and using StringFunc RChop to remove it for a string.
5 years ago
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Cloth_Blinds.fbx Initial commit 5 years ago
Cloth_Blinds_Broken.fbx Integrating github/staging through commit b0dd7ed 5 years ago
Cloth_Locked_Corners_Four.fbx Initial commit 5 years ago
Cloth_Locked_Corners_Two.fbx Initial commit 5 years ago
Cloth_Locked_Edge.fbx Initial commit 5 years ago
cloth_blinds.fbx.assetinfo Fix cloth with MeshOptimization ON 5 years ago
cloth_blinds.material Add newlines to the end of all files 5 years ago
cloth_blinds_broken.fbx.assetinfo Fix cloth with MeshOptimization ON 5 years ago
cloth_blinds_broken.material Add newlines to the end of all files 5 years ago
cloth_locked_corners_four.fbx.assetinfo Fix cloth with MeshOptimization ON 5 years ago
cloth_locked_corners_four.material Add newlines to the end of all files 5 years ago
cloth_locked_corners_two.fbx.assetinfo Fix cloth with MeshOptimization ON 5 years ago
cloth_locked_corners_two.material Add newlines to the end of all files 5 years ago
cloth_locked_edge.fbx.assetinfo Fix cloth with MeshOptimization ON 5 years ago
cloth_locked_edge.material Add newlines to the end of all files 5 years ago