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o3de/Gems/EMotionFX/Code/Source/Integration/Components
History
Chris Burel 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
..
ActorComponent.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
ActorComponent.h Convert EMotionFX editor uint32 -> size_t 4 years ago
AnimAudioComponent.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
AnimAudioComponent.h Merge branch 'development' into cmake/SPEC-7179 5 years ago
AnimGraphComponent.cpp Convert EMotionFX runtime uint32 -> size_t 4 years ago
AnimGraphComponent.h Convert EMotionFX runtime uint32 -> size_t 4 years ago
SimpleLODComponent.cpp Convert EMotionFX editor uint32 -> size_t 4 years ago
SimpleLODComponent.h Convert EMotionFX editor uint32 -> size_t 4 years ago
SimpleMotionComponent.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
SimpleMotionComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
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