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o3de/Gems/EMotionFX/Code/Source/Integration/Assets
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Chris Burel 1837d05169 Rename EMotionFX class members to follow the `m_` naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
..
ActorAsset.cpp Rename EMotionFX class members to follow the `m_` naming convention 4 years ago
ActorAsset.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AnimGraphAsset.cpp Adapted loading calls to removed legacy file loading 4 years ago
AnimGraphAsset.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AssetCommon.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MotionAsset.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MotionAsset.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MotionSetAsset.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MotionSetAsset.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
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