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o3de/Gems/Blast/Editor/Scripts
jackalbe be5a7f821c
{LYN-4514} Re-factored Blast gem's python asset builder (#2143)
* {LYN-4514} Re-factored Blast gem's python asset builder

* Re-factored Blast gem's python asset builder so that the .blast file creates an asset info scene manifest
* Added a python script to act as a SceneAPI script + Python Asset Builder (blast_asset_builder.py)
* renaming types from "Slice" to "Chunk"

Tests: Re-enabled Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* renaming from Slice to Chunks

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* updated the Copyright


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Removing StdAfx.h includes

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* null check added m_blastChunksAsset.Get()
removing 'slice' like EditorBlastSliceAssetHandlerTestFixture
delete old asset builder blast file


Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* adding source deps for FBX -> BLAST file

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* removing slice name

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* Adding error message and updates from PR

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
4 years ago
..
blast_asset_builder.py {LYN-4514} Re-factored Blast gem's python asset builder (#2143) 4 years ago
bootstrap.py {LYN-4514} Re-factored Blast gem's python asset builder (#2143) 4 years ago