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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <FFontXML_Internal.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/std/string/conversions.h>
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#include <shlobj_core.h>
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namespace AtomFontInternal
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{
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void XmlFontShader::FoundElementImpl()
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{
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wchar_t sysFontPathW[MAX_PATH];
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if (SUCCEEDED(SHGetFolderPath(0, CSIDL_FONTS, 0, SHGFP_TYPE_DEFAULT, sysFontPathW)))
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{
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const AZ::IO::PathView fontName = AZ::IO::PathView(m_strFontPath.c_str()).Filename();
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AZStd::string sysFontPath;
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AZStd::to_string(sysFontPath, sysFontPathW);
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AZ::IO::Path newFontPath(sysFontPath);
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newFontPath /= fontName;
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m_font->Load(newFontPath.c_str(), m_FontTexSize.x, m_FontTexSize.y, m_slotSizes.x, m_slotSizes.y, CreateTTFFontFlag(m_FontSmoothMethod, m_FontSmoothAmount), m_SizeRatio);
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}
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}
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}
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