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24 lines
727 B
Plaintext
24 lines
727 B
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Features/SrgSemantics.azsli>
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ShaderResourceGroup ObjectSrg : SRG_PerObject
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{
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Texture2DMS<float4> m_msImage;
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RWTexture2DArray<float4> m_outputImage;
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}
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#define ThreadGroupSize 16
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[numthreads(ThreadGroupSize, ThreadGroupSize, 1)]
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void MainCS(uint3 groupID : SV_GroupID, uint3 groupThreadID : SV_GroupThreadID)
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{
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uint3 samplePos = groupID * ThreadGroupSize + groupThreadID;
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ObjectSrg::m_outputImage[samplePos] = ObjectSrg::m_msImage.Load(samplePos.xy, groupThreadID.z);
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}
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