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Removed the parallax invert flags and instead all the materials assume displacement is always specified as heightmaps. Updated property naming, tooltips, and shader variable names to reflect this. Updated ParallaxMapping.azsli to treat depthOffset as an offset in depth value rather than an offset in height value, so it matches the fact that ParallaxMapping.azsli always operates in depth values rather than height values. |
5 years ago | |
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| .. | ||
| ReflectionProbeVisualization.material | 5 years ago | |
| ReflectionProbeVisualization.materialtype | 5 years ago | |