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54 lines
1.8 KiB
CMake
54 lines
1.8 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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ly_add_target(
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NAME Atom_Bootstrap.Headers HEADERONLY
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NAMESPACE Gem
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FILES_CMAKE
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bootstrap_headers_files.cmake
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INCLUDE_DIRECTORIES
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INTERFACE
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Include
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)
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ly_add_target(
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NAME Atom_Bootstrap ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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bootstrap_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AtomCore
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AZ::AzCore
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AZ::AzFramework
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Legacy::CryCommon
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Gem::Atom_RPI.Public
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)
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# Atom_Bootstrap is only used in Launchers
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ly_create_alias(NAME Atom_Bootstrap.Clients NAMESPACE Gem TARGETS Gem::Atom_Bootstrap)
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ly_create_alias(NAME Atom_Bootstrap.Servers NAMESPACE Gem TARGETS Gem::Atom_Bootstrap)
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# The Atom_Bootstrap gem is responsible for making the NativeWindow handle in the launcher applications
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# Loop over each Project name to allow the ${ProjectName}.GameLauncher and ${ProjectName}.ServerLauncher
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# target to add the gem the Clients and Servers variant
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get_property(LY_PROJECTS_TARGET_NAME GLOBAL PROPERTY LY_PROJECTS_TARGET_NAME)
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foreach(project_name IN LISTS LY_PROJECTS_TARGET_NAME)
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# Add gem as a dependency of the Clients Launcher
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ly_enable_gems(PROJECT_NAME ${project_name} GEMS Atom_Bootstrap VARIANTS Clients TARGETS ${project_name}.GameLauncher)
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# Add gem as a dependency of the Servers Launcher
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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ly_enable_gems(PROJECT_NAME ${project_name} GEMS Atom_Bootstrap VARIANTS Servers TARGETS ${project_name}.ServerLauncher)
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endif()
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endforeach()
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