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o3de/Gems/Atom/Bootstrap/Code/CMakeLists.txt

54 lines
1.8 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
ly_add_target(
NAME Atom_Bootstrap.Headers HEADERONLY
NAMESPACE Gem
FILES_CMAKE
bootstrap_headers_files.cmake
INCLUDE_DIRECTORIES
INTERFACE
Include
)
ly_add_target(
NAME Atom_Bootstrap ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
NAMESPACE Gem
FILES_CMAKE
bootstrap_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PRIVATE
AZ::AtomCore
AZ::AzCore
AZ::AzFramework
Legacy::CryCommon
Gem::Atom_RPI.Public
)
# Atom_Bootstrap is only used in Launchers
ly_create_alias(NAME Atom_Bootstrap.Clients NAMESPACE Gem TARGETS Gem::Atom_Bootstrap)
ly_create_alias(NAME Atom_Bootstrap.Servers NAMESPACE Gem TARGETS Gem::Atom_Bootstrap)
# The Atom_Bootstrap gem is responsible for making the NativeWindow handle in the launcher applications
# Loop over each Project name to allow the ${ProjectName}.GameLauncher and ${ProjectName}.ServerLauncher
# target to add the gem the Clients and Servers variant
get_property(LY_PROJECTS_TARGET_NAME GLOBAL PROPERTY LY_PROJECTS_TARGET_NAME)
foreach(project_name IN LISTS LY_PROJECTS_TARGET_NAME)
# Add gem as a dependency of the Clients Launcher
ly_enable_gems(PROJECT_NAME ${project_name} GEMS Atom_Bootstrap VARIANTS Clients TARGETS ${project_name}.GameLauncher)
# Add gem as a dependency of the Servers Launcher
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
ly_enable_gems(PROJECT_NAME ${project_name} GEMS Atom_Bootstrap VARIANTS Servers TARGETS ${project_name}.ServerLauncher)
endif()
endforeach()