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o3de/Code/Legacy/CrySystem/XML/XmlUtils.h

103 lines
3.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYSYSTEM_XML_XMLUTILS_H
#define CRYINCLUDE_CRYSYSTEM_XML_XMLUTILS_H
#pragma once
#include "ISystem.h"
#ifdef _RELEASE
#define CHECK_STATS_THREAD_OWNERSHIP()
#else
#define CHECK_STATS_THREAD_OWNERSHIP() if (m_statsThreadOwner != CryGetCurrentThreadId()) {__debugbreak(); }
#endif
class CXmlNodePool;
class CXMLPatcher;
//////////////////////////////////////////////////////////////////////////
// Implements IXmlUtils interface.
//////////////////////////////////////////////////////////////////////////
class CXmlUtils
: public IXmlUtils
, public ISystemEventListener
{
public:
CXmlUtils(ISystem* pSystem);
virtual ~CXmlUtils();
//////////////////////////////////////////////////////////////////////////
// IXmlUtils
//////////////////////////////////////////////////////////////////////////
virtual IXmlParser* CreateXmlParser();
// Load xml from file, returns 0 if load failed.
virtual XmlNodeRef LoadXmlFromFile(const char* sFilename, bool bReuseStrings = false, bool bEnablePatching = true);
// Load xml from memory buffer, returns 0 if load failed.
virtual XmlNodeRef LoadXmlFromBuffer(const char* buffer, size_t size, bool bReuseStrings = false, bool bSuppressWarnings = false);
// create an MD5 hash of an XML file
virtual const char* HashXml(XmlNodeRef node);
// Get an object that can read a xml into a IReadXMLSink
// and write a xml from a IWriteXMLSource
virtual IReadWriteXMLSink* GetIReadWriteXMLSink();
virtual IXmlSerializer* CreateXmlSerializer();
virtual bool SaveBinaryXmlFile(const char* sFilename, XmlNodeRef root);
virtual XmlNodeRef LoadBinaryXmlFile(const char* sFilename, bool bEnablePatching = true);
virtual bool EnableBinaryXmlLoading(bool bEnable);
// Create XML Table reader.
virtual IXmlTableReader* CreateXmlTableReader();
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ISystemEventListener
//////////////////////////////////////////////////////////////////////////
virtual void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam);
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
virtual void GetMemoryUsage(ICrySizer* pSizer);
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Init xml stats nodes pool
virtual void InitStatsXmlNodePool(uint32 nPoolSize = 1024*1024);
// Create new xml node for statistics
virtual XmlNodeRef CreateStatsXmlNode(const char* sNodeName = "");
// Set owner thread
virtual void SetStatsOwnerThread(threadID threadId);
// Free memory if stats xml node pool is empty
virtual void FlushStatsXmlNodePool();
// Set the XML Patcher. This is an XML object that modifies named XML files as they are loaded
// EXCEPT for xml files loaded from a buffer, for which names aren't passed in
virtual void SetXMLPatcher(XmlNodeRef* pPatcher);
private:
ISystem* m_pSystem;
IReadWriteXMLSink* m_pReadWriteXMLSink;
CXmlNodePool* m_pStatsXmlNodePool;
CXMLPatcher* m_pXMLPatcher; //If set, applies data patches to any XML file that is loaded by this class
#ifndef _RELEASE
threadID m_statsThreadOwner;
#endif
};
#endif // CRYINCLUDE_CRYSYSTEM_XML_XMLUTILS_H