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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_CRYSYSTEM_XML_READWRITEXMLSINK_H
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#define CRYINCLUDE_CRYSYSTEM_XML_READWRITEXMLSINK_H
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#pragma once
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#include <ISystem.h>
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#include <IReadWriteXMLSink.h>
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class CReadWriteXMLSink
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: public IReadWriteXMLSink
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{
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public:
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bool ReadXML(const char* definitionFile, const char* dataFile, IReadXMLSink* pSink);
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bool ReadXML(const char* definitionFile, XmlNodeRef node, IReadXMLSink* pSink);
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bool ReadXML(XmlNodeRef definition, const char* dataFile, IReadXMLSink* pSink);
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bool ReadXML(XmlNodeRef definition, XmlNodeRef node, IReadXMLSink* pSink);
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XmlNodeRef CreateXMLFromSource(const char* definitionFile, IWriteXMLSource* pSource);
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bool WriteXML(const char* definitionFile, const char* dataFile, IWriteXMLSource* pSource);
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};
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// helper to define the if/else chain that we need in a few locations...
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// types must match IReadXMLSink::TValueTypes
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#define XML_SET_PROPERTY_HELPER(ELSE_LOAD_PROPERTY) \
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if (false) {; } \
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ELSE_LOAD_PROPERTY(Vec3); \
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ELSE_LOAD_PROPERTY(int); \
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ELSE_LOAD_PROPERTY(float); \
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ELSE_LOAD_PROPERTY(AZStd::string); \
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ELSE_LOAD_PROPERTY(bool);
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#endif // CRYINCLUDE_CRYSYSTEM_XML_READWRITEXMLSINK_H
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