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187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Math/Vector2.h>
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#include <LyShine/Bus/UiTransformBus.h>
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#include <CryCommon/Cry_Color.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiTransform2dInterface
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: public AZ::ComponentBus
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{
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public: // types
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// Anchors members are always in range 0-1, they are normalized positions within the parent elements bounds
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struct Anchors
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{
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AZ_TYPE_INFO(Anchors, "{65D4346C-FB16-4CB0-9BDC-1185B122C4A9}")
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Anchors()
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: m_left(0.5f)
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, m_top(0.5f)
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, m_right(0.5f)
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, m_bottom(0.5f) {}
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Anchors(float left, float top, float right, float bottom)
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: m_left(left)
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, m_top(top)
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, m_right(right)
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, m_bottom(bottom) {}
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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void UnitClamp()
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{
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m_left = FClamp(m_left, 0.0f, 1.0f);
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m_top = FClamp(m_top, 0.0f, 1.0f);
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m_right = FClamp(m_right, 0.0f, 1.0f);
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m_bottom = FClamp(m_bottom, 0.0f, 1.0f);
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}
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bool operator==(const Anchors& rhs) const
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{
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return (m_left == rhs.m_left &&
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m_right == rhs.m_right &&
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m_top == rhs.m_top &&
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m_bottom == rhs.m_bottom);
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}
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bool operator!=(const Anchors& rhs) const
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{
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return !(*this == rhs);
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}
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};
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// Offsets are in pixels or physical units and are offsets from the anchors
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// The left offset is the offset from the left anchor to the left edge of this UiElement
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struct Offsets
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{
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AZ_TYPE_INFO(Offsets, "{F681BA9D-245C-4630-B20E-05DD752FAD57}")
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Offsets()
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: m_left(-50)
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, m_top(-50)
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, m_right(50)
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, m_bottom(50) {}
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Offsets(float left, float top, float right, float bottom)
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: m_left(left)
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, m_top(top)
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, m_right(right)
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, m_bottom(bottom) {}
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float m_left;
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float m_top;
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float m_right;
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float m_bottom;
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Offsets& operator+=(const UiTransformInterface::RectPoints& rhs)
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{
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m_left += rhs.TopLeft().GetX();
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m_right += rhs.BottomRight().GetX();
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m_top += rhs.TopLeft().GetY();
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m_bottom += rhs.BottomRight().GetY();
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return *this;
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}
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Offsets operator+(const UiTransformInterface::RectPoints& rhs) const
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{
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Offsets result(*this);
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result.m_left += rhs.TopLeft().GetX();
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result.m_right += rhs.BottomRight().GetX();
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result.m_top += rhs.TopLeft().GetY();
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result.m_bottom += rhs.BottomRight().GetY();
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return result;
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}
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Offsets& operator+=(const AZ::Vector2& rhs)
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{
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m_left += rhs.GetX();
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m_right += rhs.GetX();
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m_top += rhs.GetY();
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m_bottom += rhs.GetY();
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return *this;
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}
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Offsets operator+(const AZ::Vector2& rhs) const
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{
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Offsets result(*this);
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result.m_left += rhs.GetX();
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result.m_right += rhs.GetX();
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result.m_top += rhs.GetY();
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result.m_bottom += rhs.GetY();
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return result;
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}
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bool operator==(const Offsets& rhs) const
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{
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return (m_left == rhs.m_left &&
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m_right == rhs.m_right &&
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m_top == rhs.m_top &&
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m_bottom == rhs.m_bottom);
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}
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bool operator!=(const Offsets& rhs) const
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{
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return !(*this == rhs);
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}
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};
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public: // member functions
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virtual ~UiTransform2dInterface() {}
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//! Get the anchors for the element
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virtual Anchors GetAnchors() = 0;
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//! Set the anchors for the element
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//! \param adjustOffsets If true the offsets are adjusted to keep the rect in the same position
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//! \param allowPush Only has effect if the anchors are invalid. If true changing an anchor
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// to overlap its opposite anchor, will move the opposite anchor
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virtual void SetAnchors(Anchors anchors, bool adjustOffsets, bool allowPush) = 0;
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//! Get the offsets for the element
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virtual Offsets GetOffsets() = 0;
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//! Set the offsets for the element
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virtual void SetOffsets(Offsets offsets) = 0;
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//! Set the pivot and adjust the offsets to stay in same place
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virtual void SetPivotAndAdjustOffsets(AZ::Vector2 pivot) = 0;
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//! Modify left and right offsets relative the element's anchors
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virtual void SetLocalWidth(float width) = 0;
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//! Get the height of the element based off it's offsets
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virtual float GetLocalWidth() = 0;
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//! Modify top and bottom offsets relative the element's anchors
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virtual void SetLocalHeight(float height) = 0;
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//! Get the height of the element based off it's offsets
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virtual float GetLocalHeight() = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiTransform2dInterface> UiTransform2dBus;
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