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o3de/Code/Legacy/CryCommon/LyShine/Bus/UiFaderBus.h

79 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Math/Color.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiFaderInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiFaderInterface() {}
//! Get the fade value. This is a float between 0 and 1. 1 means no fade. 0 means complete fade to invisible.
virtual float GetFadeValue() = 0;
//! Set the fade value
virtual void SetFadeValue(float fade) = 0;
//! Trigger a fade animation.
//! \param targetValue The value to end the fade at [0,1]
//! \param speed Speed measured in full fade amount per second; 0 means instant
//! \param listener The listener to notify when the fade is completed or interrupted
virtual void Fade(float targetValue, float speed) = 0;
//! Get whether a fade animation is taking place
virtual bool IsFading() = 0;
//! Get the flag that indicates whether the fader should use render to texture
virtual bool GetUseRenderToTexture() = 0;
//! Set the flag that indicates whether the fader should use render to texture
virtual void SetUseRenderToTexture(bool useRenderToTexture) = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiFaderInterface> UiFaderBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Interface class that listeners need to implement
class UiFaderNotifications
: public AZ::ComponentBus
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const bool EnableEventQueue = true;
//////////////////////////////////////////////////////////////////////////
public: // member functions
virtual ~UiFaderNotifications(){}
//! Called when the animation triggered by UiFaderInterface::Fade() is done.
//! The listener is automatically removed from the fader component after this is called.
virtual void OnFadeComplete() = 0;
//! Called when the animation triggered by UiFaderInterface::Fade() is interrupted.
//! The listener is automatically removed from the fader component after this is called.
virtual void OnFadeInterrupted() = 0;
//! Called when the fader component is destroyed
virtual void OnFaderDestroyed() = 0;
};
typedef AZ::EBus<UiFaderNotifications> UiFaderNotificationBus;