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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Elements that require update notifications should connect to this bus using the entity id of their
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//! containing canvas.
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class UiCanvasUpdateNotification
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiCanvasUpdateNotification() {}
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//! Update the component. This is called when the game is running.
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//! It is different from the TickBus in that it is called only when the canvas is updated.
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//! So it is not called if the canvas is disabled.
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virtual void Update(float deltaTime) = 0;
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//! Update the component while in the editor.
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//! This is called every frame when in the editor and the game is NOT running.
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virtual void UpdateInEditor(float /*deltaTime*/) {}
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public: // static member data
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//! Multiple components on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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};
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typedef AZ::EBus<UiCanvasUpdateNotification> UiCanvasUpdateNotificationBus;
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