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o3de/Code/Legacy/CryCommon/LyShine/Bus/UiAnimationBus.h

123 lines
4.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <LyShine/Animation/IUiAnimation.h>
struct IUiAnimNode;
namespace AZ
{
class Entity;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiAnimNodeInterface
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
typedef IUiAnimNode* BusIdType;
//! Only one implementation for an IAnimNode* can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
//////////////////////////////////////////////////////////////////////////
public: // member functions
virtual ~UiAnimNodeInterface() {}
virtual AZ::EntityId GetAzEntityId() = 0;
virtual void SetAzEntity(AZ::Entity* entity) = 0;
};
typedef AZ::EBus<UiAnimNodeInterface> UiAnimNodeBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiAnimationInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiAnimationInterface() {}
//! Start a sequence
virtual void StartSequence(const AZStd::string& sequenceName) = 0;
//! Play a sequence from startTime to endTime
virtual void PlaySequenceRange(const AZStd::string& sequenceName, float startTime, float endTime) = 0;
//! Stop a sequence
virtual void StopSequence(const AZStd::string& sequenceName) = 0;
//! Abort a sequence
virtual void AbortSequence(const AZStd::string& sequenceName) = 0;
//! Pause a sequence
virtual void PauseSequence(const AZStd::string& sequenceName) = 0;
//! Resume a sequence
virtual void ResumeSequence(const AZStd::string& sequenceName) = 0;
//! Reset a sequence
virtual void ResetSequence(const AZStd::string& sequenceName) = 0;
//! Get the speed of a sequence
virtual float GetSequencePlayingSpeed(const AZStd::string& sequenceName) = 0;
//! Set the speed of a sequence
virtual void SetSequencePlayingSpeed(const AZStd::string& sequenceName, float speed) = 0;
//! Get the current time of a sequence
virtual float GetSequencePlayingTime(const AZStd::string& sequenceName) = 0;
//! Get whether a sequence is currently playing
virtual bool IsSequencePlaying(const AZStd::string& sequenceName) = 0;
//! Get the length of a sequence in seconds
virtual float GetSequenceLength(const AZStd::string& sequenceName) = 0;
//! Set the behavior a sequence will exhibit when it stops playing
virtual void SetSequenceStopBehavior(IUiAnimationSystem::ESequenceStopBehavior stopBehavior) = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiAnimationInterface> UiAnimationBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiAnimationNotifications
: public AZ::ComponentBus
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const bool EnableEventQueue = true;
//////////////////////////////////////////////////////////////////////////
public: // member functions
virtual ~UiAnimationNotifications(){}
//! Called on an animation event
virtual void OnUiAnimationEvent(IUiAnimationListener::EUiAnimationEvent uiAnimationEvent, AZStd::string animSequenceName) = 0;
//! Called on animation track event triggered
virtual void OnUiTrackEvent(AZStd::string eventName, AZStd::string valueName, AZStd::string animSequenceName) {}
};
typedef AZ::EBus<UiAnimationNotifications> UiAnimationNotificationBus;