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33 lines
954 B
C++
33 lines
954 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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// Forward declarations
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class ISprite;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiAnimateEntityInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiAnimateEntityInterface() {}
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//! Called when the animation system has updated the data members of an entity's components
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virtual void PropertyValuesChanged() = 0;
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public: // static member data
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//! More than one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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};
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typedef AZ::EBus<UiAnimateEntityInterface> UiAnimateEntityBus;
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