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106 lines
4.0 KiB
C++
106 lines
4.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include "PropertyFuncValLineEdit.h"
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#include <AzCore/std/containers/unordered_map.h>
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#endif
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// Forward declares
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class QPushButton;
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namespace ProjectSettingsTool
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{
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// Forward declare
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class ValidationHandler;
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class PropertyLinkedCtrl
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: public PropertyFuncValLineEditCtrl
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{
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Q_OBJECT
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public:
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typedef QString(* FileSelectFuncType)(const QString&);
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PropertyLinkedCtrl(QWidget* pParent = nullptr);
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// Set property this will mirror its values to
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void SetLinkedProperty(PropertyLinkedCtrl* property);
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// Set the tooltip on the link button so the user can see what property this is linked to
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void SetLinkTooltip(const QString& tip);
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// Returns true if all linked properties are equal
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bool AllLinkedPropertiesEqual();
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// Returns true if links are optional on this
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bool LinkIsOptional();
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// Set the option link state to given bool
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void SetOptionalLink(bool linked);
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// Tries to mirror the value to all linked properties
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void MirrorToLinkedProperty();
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// Enabled/disables link regardless of type
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void SetLinkEnabled(bool enabled);
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void ConsumeAttribute(AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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protected:
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void MakeLinkButton();
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void MirrorToLinkedPropertyRecursive(PropertyLinkedCtrl* caller, const QString& value);
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// Tries to mirror the link button state to all linked properties
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void MirrorLinkButtonState(bool checked);
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void MirrorLinkButtonStateRecursive(PropertyLinkedCtrl* caller, bool state);
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// Returns true if all linked properties are equal
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bool AllLinkedPropertiesEqual(PropertyLinkedCtrl* caller, const QString& value);
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QPushButton* m_linkButton;
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PropertyLinkedCtrl* m_linkedProperty;
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bool m_linkEnabled;
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};
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class PropertyLinkedHandler
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: public AzToolsFramework::PropertyHandler<AZStd::string, PropertyLinkedCtrl>
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{
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AZ_CLASS_ALLOCATOR(PropertyLinkedHandler, AZ::SystemAllocator, 0);
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public:
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PropertyLinkedHandler(ValidationHandler* valHdlr);
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AZ::u32 GetHandlerName(void) const override;
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// Need to unregister ourselves
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bool AutoDelete() const override { return false; }
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QWidget* CreateGUI(QWidget* pParent) override;
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void ConsumeAttribute(PropertyLinkedCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, PropertyLinkedCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, PropertyLinkedCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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void LinkAllProperties();
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void EnableOptionalLinksIfAllPropertiesEqual();
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void MirrorAllLinkedProperties();
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void DisableAllPropertyLinks();
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void EnableAllPropertyLinks();
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static PropertyLinkedHandler* Register(ValidationHandler* valHdlr);
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private:
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struct IdentAndLink
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{
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AZStd::string identifier;
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AZStd::string linkedIdentifier;
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};
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// Map of identifiers to controls
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AZStd::unordered_map<AZStd::string, PropertyLinkedCtrl*> m_identToCtrl;
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// Map of controls to identifiers and their linked control's identifiers
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AZStd::unordered_map<PropertyLinkedCtrl*, IdentAndLink> m_ctrlToIdentAndLink;
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// Keeps track of the order ctrls were initialized
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AZStd::vector<PropertyLinkedCtrl*> m_ctrlInitOrder;
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// Tracks all validating properties
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ValidationHandler* m_validationHandler;
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};
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} // namespace ProjectSettingsTool
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