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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Serialization/EditContext.h>
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namespace ProjectSettingsTool
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{
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class BaseSettings
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{
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public:
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AZ_TYPE_INFO(BaseSettings, "{3202E013-46EC-4E97-989A-84934CA15C59}");
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AZ_CLASS_ALLOCATOR(BaseSettings, AZ::SystemAllocator, 0);
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BaseSettings()
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: m_projectName("")
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, m_productName("")
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, m_executableName("")
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, m_projectPath("")
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, m_sysDllGame("")
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, m_projectOutputFolder("")
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, m_codeFolder("")
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{}
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static void Reflect(AZ::ReflectContext* context);
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AZStd::string m_projectName;
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AZStd::string m_productName;
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AZStd::string m_executableName;
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AZStd::string m_projectPath;
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AZStd::string m_sysDllGame;
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AZStd::string m_projectOutputFolder;
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AZStd::string m_codeFolder;
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};
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} // namespace ProjectSettingsTool
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