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o3de/Code/Editor/AssetImporter/AssetImporterManager/AssetImporterDragAndDropHan...

70 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QObject>
#include <QFileInfo>
#include <QString>
#include <AzCore/EBus/EBus.h>
#include <AzQtComponents/Buses/DragAndDrop.h>
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzCore/std/smart_ptr/scoped_ptr.h>
#endif
class MainWindow;
class AssetImporterManager;
namespace AzToolsFramework
{
namespace AssetDatabase
{
class AssetDatabaseConnection;
}
}
class AssetImporterDragAndDropHandler
: public QObject
, public AzQtComponents::DragAndDropEventsBus::Handler
{
Q_OBJECT
public:
explicit AssetImporterDragAndDropHandler(QObject* parent, AssetImporterManager* const assetImporterManager);
~AssetImporterDragAndDropHandler();
void DragEnter(QDragEnterEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
void Drop(QDropEvent* event, AzQtComponents::DragAndDropContextBase& context) override;
static void ProcessDragEnter(QDragEnterEvent* event);
static QStringList GetFileList(QDropEvent* event);
Q_SIGNALS:
void OpenAssetImporterManager(const QStringList& fileList);
public Q_SLOTS:
void OnStartAssetImporter();
void OnStopAssetImporter();
private:
bool m_isAssetImporterRunning = false;
AssetImporterManager* m_assetImporterManager;
static bool ContainCrateFiles(QString path);
static bool isCrateFile(QFileInfo fileInfo);
// it is used because MainWindow's dropEvent will ask the Ebus to call the Drop() function in AssetImporterDragAndDropHandler.
// That will cause the problem that even the crate objects are blocked by the DragEnter() in AssetImporterDragAndDropHandler,
// it will still open the Asset Importer
static bool m_dragAccepted;
};