Files
o3de/Gems/AudioSystem/Code/Source/Editor/AudioControlsWriter.h
T
amzn-phist 5b148b1f40 Convert legacy XML handling to rapidxml
Updates the Audio Controls Editor code to use rapidxml instead of legacy
xml apis.  Further makes improvements to path manipulations away from
strings towards PathView apis and similar.

Fixes some issues encountered with memory management when handling xml
data that did not occur previously.

Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
2021-07-22 17:37:44 -05:00

75 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/containers/map.h>
#include <AzCore/std/containers/set.h>
#include <AzCore/std/string/string_view.h>
#include <ACETypes.h>
#include <ATLCommon.h>
#include <AudioControl.h>
#include <QModelIndex>
class QStandardItemModel;
namespace AudioControls
{
class CATLControlsModel;
class IAudioSystemEditor;
//-------------------------------------------------------------------------------------------//
struct SLibraryScope
{
SLibraryScope()
{
XmlAllocator& xmlAlloc(AudioControls::s_xmlAllocator);
m_nodes[eACET_TRIGGER] = xmlAlloc.allocate_node(AZ::rapidxml::node_element, Audio::ATLXmlTags::TriggersNodeTag);
m_nodes[eACET_RTPC] = xmlAlloc.allocate_node(AZ::rapidxml::node_element, Audio::ATLXmlTags::RtpcsNodeTag);
m_nodes[eACET_SWITCH] = xmlAlloc.allocate_node(AZ::rapidxml::node_element, Audio::ATLXmlTags::SwitchesNodeTag);
m_nodes[eACET_SWITCH_STATE] = nullptr;
m_nodes[eACET_ENVIRONMENT] = xmlAlloc.allocate_node(AZ::rapidxml::node_element, Audio::ATLXmlTags::EnvironmentsNodeTag);
m_nodes[eACET_PRELOAD] = xmlAlloc.allocate_node(AZ::rapidxml::node_element, Audio::ATLXmlTags::PreloadsNodeTag);
}
AZ::rapidxml::xml_node<char>* m_nodes[eACET_NUM_TYPES];
bool m_isDirty = false;
};
using TLibraryStorage = AZStd::map<AZStd::string, SLibraryScope>;
//-------------------------------------------------------------------------------------------//
class CAudioControlsWriter
{
public:
CAudioControlsWriter(CATLControlsModel* atlModel, QStandardItemModel* layoutModel, IAudioSystemEditor* audioSystemImpl, FilepathSet& previousLibraryPaths);
private:
void WriteLibrary(const AZStd::string_view libraryName, QModelIndex root);
void WriteItem(QModelIndex index, const AZStd::string& path, TLibraryStorage& library, bool isParentModified);
void WriteControlToXml(AZ::rapidxml::xml_node<char>* node, CATLControl* control, const AZStd::string_view path);
void WriteConnectionsToXml(AZ::rapidxml::xml_node<char>* node, CATLControl* control);
bool IsItemModified(QModelIndex index);
bool WriteXmlToFile(const AZStd::string_view filepath, AZ::rapidxml::xml_node<char>* rootNode);
void CheckOutFile(const AZStd::string_view filepath);
void DeleteLibraryFile(const AZStd::string_view filepath);
CATLControlsModel* m_atlModel;
QStandardItemModel* m_layoutModel;
IAudioSystemEditor* m_audioSystemImpl;
FilepathSet m_foundLibraryPaths;
};
} // namespace AudioControls