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55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Outcome/Outcome.h>
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namespace AZ
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{
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class ScriptContext;
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}
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namespace LuaBuilder
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{
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class LuaBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_TYPE_INFO(LuaBuilderWorker, "{166A7962-A3E4-4451-AC1A-AAD32E29C52C}");
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~LuaBuilderWorker() override = default;
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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//////////////////////////////////////////////////////////////////////////
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// AssetBuilderSDK::AssetBuilderCommandBus
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void ShutDown() override;
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//////////////////////////////////////////////////////////////////////////
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static AZStd::string GetAnalysisFingerprint();
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void ParseDependencies(const AZStd::string& file, AssetBuilderSDK::ProductPathDependencySet& outDependencies);
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private:
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bool m_isShuttingDown = false;
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using JobStepOutcome = AZ::Outcome<AssetBuilderSDK::JobProduct, AssetBuilderSDK::ProcessJobResultCode>;
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JobStepOutcome RunCompileJob(const AssetBuilderSDK::ProcessJobRequest& request);
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JobStepOutcome RunCopyJob(const AssetBuilderSDK::ProcessJobRequest& request);
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JobStepOutcome WriteAssetInfo(
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const AssetBuilderSDK::ProcessJobRequest& request,
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AZStd::string_view destFileName,
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AZStd::string_view debugName,
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AZ::ScriptContext& scriptContext);
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};
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} // namespace LuaBuilder
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