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46 lines
2.1 KiB
C++
46 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LuaBuilderComponent.h"
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#include <AzCore/Script/ScriptAsset.h>
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#include "AzCore/Serialization/EditContextConstants.inl"
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void LuaBuilder::BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<BuilderPluginComponent, AZ::Component>()
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->Version(2)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));;
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}
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}
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void LuaBuilder::BuilderPluginComponent::Activate()
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{
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Lua Worker Builder";
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builderDescriptor.m_version = 7;
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builderDescriptor.m_analysisFingerprint = AZStd::string::format("%s-%d", LuaBuilderWorker::GetAnalysisFingerprint().c_str(), static_cast<AZ::u8>(AZ::ScriptAsset::AssetVersion));
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builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.lua", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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builderDescriptor.m_busId = azrtti_typeid<LuaBuilderWorker>();
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builderDescriptor.m_createJobFunction = AZStd::bind(&LuaBuilderWorker::CreateJobs, &m_luaBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&LuaBuilderWorker::ProcessJob, &m_luaBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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m_luaBuilder.BusConnect(builderDescriptor.m_busId);
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// (optimization) this builder does not emit source dependencies:
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builderDescriptor.m_flags |= AssetBuilderSDK::AssetBuilderDesc::BF_EmitsNoDependencies;
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor);
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}
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void LuaBuilder::BuilderPluginComponent::Deactivate()
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{
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m_luaBuilder.BusDisconnect();
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}
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