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o3de/Gems/LmbrCentral/Code/Source/Builders/LuaBuilder/LuaBuilderComponent.cpp

46 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LuaBuilderComponent.h"
#include <AzCore/Script/ScriptAsset.h>
#include "AzCore/Serialization/EditContextConstants.inl"
void LuaBuilder::BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<BuilderPluginComponent, AZ::Component>()
->Version(2)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));;
}
}
void LuaBuilder::BuilderPluginComponent::Activate()
{
AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
builderDescriptor.m_name = "Lua Worker Builder";
builderDescriptor.m_version = 7;
builderDescriptor.m_analysisFingerprint = AZStd::string::format("%s-%d", LuaBuilderWorker::GetAnalysisFingerprint().c_str(), static_cast<AZ::u8>(AZ::ScriptAsset::AssetVersion));
builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.lua", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
builderDescriptor.m_busId = azrtti_typeid<LuaBuilderWorker>();
builderDescriptor.m_createJobFunction = AZStd::bind(&LuaBuilderWorker::CreateJobs, &m_luaBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction = AZStd::bind(&LuaBuilderWorker::ProcessJob, &m_luaBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
m_luaBuilder.BusConnect(builderDescriptor.m_busId);
// (optimization) this builder does not emit source dependencies:
builderDescriptor.m_flags |= AssetBuilderSDK::AssetBuilderDesc::BF_EmitsNoDependencies;
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor);
}
void LuaBuilder::BuilderPluginComponent::Deactivate()
{
m_luaBuilder.BusDisconnect();
}