1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
180 lines
5.2 KiB
C++
180 lines
5.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_CRYCOMMON_TIMEVALUE_H
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#define CRYINCLUDE_CRYCOMMON_TIMEVALUE_H
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#pragma once
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#include <CryCommon/BaseTypes.h>
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#include <CryCommon/platform.h>
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class CTimeValue
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{
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public:
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static const int64 TIMEVALUE_PRECISION = 100000; // one second
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public:
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void GetMemoryUsage(class ICrySizer*) const { /*nothing*/}
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// Default constructor.
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ILINE CTimeValue()
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{
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m_lValue = 0;
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}
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// Constructor.
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ILINE CTimeValue(const float fSeconds)
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{
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SetSeconds(fSeconds);
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}
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ILINE CTimeValue(const double fSeconds)
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{
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SetSeconds(fSeconds);
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}
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// Constructor.
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// Arguments:
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// inllValue - positive negative, absolute or relative in 1 second= TIMEVALUE_PRECISION units.
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ILINE CTimeValue(const int64 inllValue)
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{
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m_lValue = inllValue;
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}
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// Copy constructor.
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ILINE CTimeValue(const CTimeValue& inValue)
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{
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m_lValue = inValue.m_lValue;
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}
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// Destructor.
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ILINE ~CTimeValue() {}
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// Description:
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// Assignment operator.
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// Arguments:
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// inRhs - Right side.
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ILINE CTimeValue& operator=(const CTimeValue& inRhs)
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{
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m_lValue = inRhs.m_lValue;
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return *this;
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};
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// Use only for relative value, absolute values suffer a lot from precision loss.
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ILINE float GetSeconds() const
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{
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return m_lValue * (1.f / TIMEVALUE_PRECISION);
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}
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// Get relative time difference in seconds - call on the endTime object: endTime.GetDifferenceInSeconds( startTime );
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ILINE float GetDifferenceInSeconds(const CTimeValue& startTime) const
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{
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return (m_lValue - startTime.m_lValue) * (1.f / TIMEVALUE_PRECISION);
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}
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//
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ILINE void SetSeconds(const float infSec)
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{
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m_lValue = (int64)(infSec * TIMEVALUE_PRECISION);
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}
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//
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ILINE void SetSeconds(const double infSec)
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{
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m_lValue = (int64)(infSec * TIMEVALUE_PRECISION);
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}
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//
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ILINE void SetSeconds(const int64 indwSec)
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{
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m_lValue = indwSec * TIMEVALUE_PRECISION;
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}
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//
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ILINE void SetMilliSeconds(const int64 indwMilliSec)
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{
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m_lValue = indwMilliSec * (TIMEVALUE_PRECISION / 1000);
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}
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// Use only for relative value, absolute values suffer a lot from precision loss.
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ILINE float GetMilliSeconds() const
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{
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return m_lValue * (1000.f / TIMEVALUE_PRECISION);
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}
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ILINE int64 GetMilliSecondsAsInt64() const
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{
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return m_lValue * 1000 / TIMEVALUE_PRECISION;
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}
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ILINE int64 GetMicroSecondsAsInt64() const
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{
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return m_lValue * (1000 * 1000) / TIMEVALUE_PRECISION;
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}
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ILINE int64 GetValue() const
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{
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return m_lValue;
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}
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ILINE void SetValue(int64 val)
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{
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m_lValue = val;
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}
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// Description:
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// Useful for periodic events (e.g. water wave, blinking).
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// Changing TimePeriod can results in heavy changes in the returned value.
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// Return Value:
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// [0..1[
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float GetPeriodicFraction(const CTimeValue TimePeriod) const
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{
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// todo: change float implement to int64 for more precision
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float fAbs = GetSeconds() / TimePeriod.GetSeconds();
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return fAbs - (int)(fAbs);
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}
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// math operations -----------------------
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// Minus.
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ILINE CTimeValue operator-(const CTimeValue& inRhs) const { CTimeValue ret; ret.m_lValue = m_lValue - inRhs.m_lValue; return ret; };
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// Plus.
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ILINE CTimeValue operator+(const CTimeValue& inRhs) const { CTimeValue ret; ret.m_lValue = m_lValue + inRhs.m_lValue; return ret; };
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// Unary minus.
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ILINE CTimeValue operator-() const { CTimeValue ret; ret.m_lValue = -m_lValue; return ret; };
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ILINE CTimeValue& operator+=(const CTimeValue& inRhs) { m_lValue += inRhs.m_lValue; return *this; }
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ILINE CTimeValue& operator-=(const CTimeValue& inRhs) { m_lValue -= inRhs.m_lValue; return *this; }
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ILINE CTimeValue& operator/=(int inRhs) { m_lValue /= inRhs; return *this; }
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// comparison -----------------------
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ILINE bool operator<(const CTimeValue& inRhs) const { return m_lValue < inRhs.m_lValue; };
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ILINE bool operator>(const CTimeValue& inRhs) const { return m_lValue > inRhs.m_lValue; };
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ILINE bool operator>=(const CTimeValue& inRhs) const { return m_lValue >= inRhs.m_lValue; };
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ILINE bool operator<=(const CTimeValue& inRhs) const { return m_lValue <= inRhs.m_lValue; };
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ILINE bool operator==(const CTimeValue& inRhs) const { return m_lValue == inRhs.m_lValue; };
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ILINE bool operator!=(const CTimeValue& inRhs) const { return m_lValue != inRhs.m_lValue; };
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AUTO_STRUCT_INFO
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void GetMemoryStatistics(class ICrySizer*) const { /*nothing*/}
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private: // ----------------------------------------------------------
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int64 m_lValue; // absolute or relative value in 1/TIMEVALUE_PRECISION, might be negative
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friend class CTimer;
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};
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#endif // CRYINCLUDE_CRYCOMMON_TIMEVALUE_H
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