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o3de/Code/Legacy/CryCommon/TimeValue.h
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYCOMMON_TIMEVALUE_H
#define CRYINCLUDE_CRYCOMMON_TIMEVALUE_H
#pragma once
#include <CryCommon/BaseTypes.h>
#include <CryCommon/platform.h>
class CTimeValue
{
public:
static const int64 TIMEVALUE_PRECISION = 100000; // one second
public:
void GetMemoryUsage(class ICrySizer*) const { /*nothing*/}
// Default constructor.
ILINE CTimeValue()
{
m_lValue = 0;
}
// Constructor.
ILINE CTimeValue(const float fSeconds)
{
SetSeconds(fSeconds);
}
ILINE CTimeValue(const double fSeconds)
{
SetSeconds(fSeconds);
}
// Constructor.
// Arguments:
// inllValue - positive negative, absolute or relative in 1 second= TIMEVALUE_PRECISION units.
ILINE CTimeValue(const int64 inllValue)
{
m_lValue = inllValue;
}
// Copy constructor.
ILINE CTimeValue(const CTimeValue& inValue)
{
m_lValue = inValue.m_lValue;
}
// Destructor.
ILINE ~CTimeValue() {}
// Description:
// Assignment operator.
// Arguments:
// inRhs - Right side.
ILINE CTimeValue& operator=(const CTimeValue& inRhs)
{
m_lValue = inRhs.m_lValue;
return *this;
};
// Use only for relative value, absolute values suffer a lot from precision loss.
ILINE float GetSeconds() const
{
return m_lValue * (1.f / TIMEVALUE_PRECISION);
}
// Get relative time difference in seconds - call on the endTime object: endTime.GetDifferenceInSeconds( startTime );
ILINE float GetDifferenceInSeconds(const CTimeValue& startTime) const
{
return (m_lValue - startTime.m_lValue) * (1.f / TIMEVALUE_PRECISION);
}
//
ILINE void SetSeconds(const float infSec)
{
m_lValue = (int64)(infSec * TIMEVALUE_PRECISION);
}
//
ILINE void SetSeconds(const double infSec)
{
m_lValue = (int64)(infSec * TIMEVALUE_PRECISION);
}
//
ILINE void SetSeconds(const int64 indwSec)
{
m_lValue = indwSec * TIMEVALUE_PRECISION;
}
//
ILINE void SetMilliSeconds(const int64 indwMilliSec)
{
m_lValue = indwMilliSec * (TIMEVALUE_PRECISION / 1000);
}
// Use only for relative value, absolute values suffer a lot from precision loss.
ILINE float GetMilliSeconds() const
{
return m_lValue * (1000.f / TIMEVALUE_PRECISION);
}
ILINE int64 GetMilliSecondsAsInt64() const
{
return m_lValue * 1000 / TIMEVALUE_PRECISION;
}
ILINE int64 GetMicroSecondsAsInt64() const
{
return m_lValue * (1000 * 1000) / TIMEVALUE_PRECISION;
}
ILINE int64 GetValue() const
{
return m_lValue;
}
ILINE void SetValue(int64 val)
{
m_lValue = val;
}
// Description:
// Useful for periodic events (e.g. water wave, blinking).
// Changing TimePeriod can results in heavy changes in the returned value.
// Return Value:
// [0..1[
float GetPeriodicFraction(const CTimeValue TimePeriod) const
{
// todo: change float implement to int64 for more precision
float fAbs = GetSeconds() / TimePeriod.GetSeconds();
return fAbs - (int)(fAbs);
}
// math operations -----------------------
// Minus.
ILINE CTimeValue operator-(const CTimeValue& inRhs) const { CTimeValue ret; ret.m_lValue = m_lValue - inRhs.m_lValue; return ret; };
// Plus.
ILINE CTimeValue operator+(const CTimeValue& inRhs) const { CTimeValue ret; ret.m_lValue = m_lValue + inRhs.m_lValue; return ret; };
// Unary minus.
ILINE CTimeValue operator-() const { CTimeValue ret; ret.m_lValue = -m_lValue; return ret; };
ILINE CTimeValue& operator+=(const CTimeValue& inRhs) { m_lValue += inRhs.m_lValue; return *this; }
ILINE CTimeValue& operator-=(const CTimeValue& inRhs) { m_lValue -= inRhs.m_lValue; return *this; }
ILINE CTimeValue& operator/=(int inRhs) { m_lValue /= inRhs; return *this; }
// comparison -----------------------
ILINE bool operator<(const CTimeValue& inRhs) const { return m_lValue < inRhs.m_lValue; };
ILINE bool operator>(const CTimeValue& inRhs) const { return m_lValue > inRhs.m_lValue; };
ILINE bool operator>=(const CTimeValue& inRhs) const { return m_lValue >= inRhs.m_lValue; };
ILINE bool operator<=(const CTimeValue& inRhs) const { return m_lValue <= inRhs.m_lValue; };
ILINE bool operator==(const CTimeValue& inRhs) const { return m_lValue == inRhs.m_lValue; };
ILINE bool operator!=(const CTimeValue& inRhs) const { return m_lValue != inRhs.m_lValue; };
AUTO_STRUCT_INFO
void GetMemoryStatistics(class ICrySizer*) const { /*nothing*/}
private: // ----------------------------------------------------------
int64 m_lValue; // absolute or relative value in 1/TIMEVALUE_PRECISION, might be negative
friend class CTimer;
};
#endif // CRYINCLUDE_CRYCOMMON_TIMEVALUE_H