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o3de/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshInstance.cpp
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Feature/SkinnedMesh/SkinnedMeshInstance.h>
namespace AZ
{
namespace Render
{
void SkinnedMeshInstance::SuppressSignalOnDeallocate()
{
for (auto& vectorOfAllocations : m_allocations)
{
for (auto& allocationPtr : vectorOfAllocations)
{
if (allocationPtr)
{
allocationPtr->SuppressSignalOnDeallocate();
}
}
}
}
} // namespace Render
}// namespace AZ