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o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpAnimationImporter.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

49 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
struct aiAnimation;
struct aiMesh;
struct aiMeshMorphAnim;
namespace AZ
{
namespace SceneAPI
{
namespace FbxSceneBuilder
{
class AssImpAnimationImporter
: public SceneCore::LoadingComponent
{
public:
AZ_COMPONENT(AssImpAnimationImporter, "{93b3f4e3-6fcd-42b9-a74e-5923f76d25c7}", SceneCore::LoadingComponent);
AssImpAnimationImporter();
~AssImpAnimationImporter() override = default;
static void Reflect(ReflectContext* context);
Events::ProcessingResult ImportAnimation(AssImpSceneNodeAppendedContext& context);
Events::ProcessingResult ImportBlendShapeAnimation(
AssImpSceneNodeAppendedContext& context,
const aiAnimation* animation,
const aiMeshMorphAnim* meshMorphAnim,
const aiMesh* mesh);
static const double s_defaultTimeStepBetweenFrames;
protected:
static const char* s_animationNodeName;
};
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ