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o3de/Code/Framework/AzToolsFramework/Tests/SQLiteConnectionTests.cpp

130 lines
5.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/string/string.h>
#include <AzCore/IO/SystemFile.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzToolsFramework/SQLite/SQLiteConnection.h>
namespace UnitTest
{
using namespace AzToolsFramework;
static int s_numTablesToCreate = 100;
// we'll do about as much as we can get away with for about a second with most modern CPU
static int s_numTrialsToPerform = 10500;
class SQLiteTest
: public AllocatorsFixture
{
public:
SQLiteTest()
: AllocatorsFixture()
{
}
~SQLiteTest() override = default;
void SetUp() override
{
AllocatorsFixture::SetUp();
m_database.reset(aznew SQLite::Connection());
m_randomDatabaseFileName = AZStd::string::format("%s_temp.sqlite", AZ::Uuid::CreateRandom().ToString<AZStd::string>().c_str());
m_database->Open(m_randomDatabaseFileName.c_str(), false);
}
void TearDown() override
{
m_database->Close();
m_database.reset();
AZ::IO::SystemFile::Delete(m_randomDatabaseFileName.c_str());
m_randomDatabaseFileName.set_capacity(0);
AllocatorsFixture::TearDown();
}
AZStd::string m_randomDatabaseFileName;
AZStd::unique_ptr<SQLite::Connection> m_database;
};
TEST_F(SQLiteTest, DoesTableExist_BadInputs_ShouldAssert)
{
ASSERT_TRUE(m_database->IsOpen());
// basic tests, bad input:
AZ_TEST_START_TRACE_SUPPRESSION;
EXPECT_FALSE(m_database->DoesTableExist(""));
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
AZ_TEST_START_TRACE_SUPPRESSION;
EXPECT_FALSE(m_database->DoesTableExist(nullptr));
AZ_TEST_STOP_TRACE_SUPPRESSION(1);
}
// DoesTableExist had an off-by-one error in its string. It would not always crash.
// This just stress tests that function (which also tests statement creation and destruction) to ensure
// that if there is a problem with failing creation of functions, we don't crash.
TEST_F(SQLiteTest, DoesTableExist_BasicFuzzTest_BadTableNames_ShouldNotAssert_ShouldReturnFalse)
{
ASSERT_TRUE(m_database->IsOpen());
// now make up some random table names and try them out - none should exist.
AZStd::string randomJunkTableName;
randomJunkTableName.resize(16, '\0');
for (int trialNumber = 0; trialNumber < s_numTrialsToPerform; ++trialNumber)
{
for (int randomChar = 0; randomChar < 16; ++randomChar)
{
// note that this also puts characters AFTER the null, if a null appears in the mddle.
// so that if there are off by one errors they could include cruft afterwards.
randomJunkTableName[randomChar] = (char)(rand() % 256); // this will trigger invalid UTF8 decoding too
}
randomJunkTableName[0] = 'a'; // just to make sure we don't retry the null case.
EXPECT_FALSE(m_database->DoesTableExist(randomJunkTableName.c_str()));
}
}
// this makes sure that repeated calls to DoesTableExist does not cause some crazy assertion or failure
// if code is incorrect, it might, because DoesTableExists tends to create and destroy temporary statments.
// as a coincidence, this also serves as somewhat of a stress test for all the other parts of the database
// since this tests both creation of statements, execution of them, and retiring / cleaning the memory / freeing them
TEST_F(SQLiteTest, DoesTableExist_BasicStressTest_GoodTableNames_ShouldNotAssert_ShouldReturnTrue)
{
// --- SETUP PHASE ----
ASSERT_TRUE(m_database->IsOpen());
// outside scope to improve reuse memory performance.
AZStd::string randomValidTableName;
AZStd::string createDatabaseTableStatement;
for (int tableToCreate = 0; tableToCreate < s_numTablesToCreate; ++tableToCreate)
{
randomValidTableName = AZStd::string::format("testtable_%i", tableToCreate);
createDatabaseTableStatement = AZStd::string::format(
"CREATE TABLE IF NOT EXISTS %s( "
" rowID INTEGER PRIMARY KEY, "
" version INTEGER NOT NULL);", randomValidTableName.c_str());
m_database->AddStatement(randomValidTableName, createDatabaseTableStatement);
EXPECT_TRUE(m_database->ExecuteOneOffStatement(randomValidTableName.c_str()));
m_database->RemoveStatement(randomValidTableName.c_str());
}
// --- TEST PHASE ----
for (int trialNumber = 0; trialNumber < s_numTrialsToPerform; ++trialNumber)
{
randomValidTableName = AZStd::string::format("testtable_%i", rand() % s_numTablesToCreate);
EXPECT_TRUE(m_database->DoesTableExist(randomValidTableName.c_str()));
}
}
}