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o3de/Code/Framework/AzToolsFramework/Tests/FocusMode/ContainerEntityTests.cpp

293 lines
15 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Tests/FocusMode/EditorFocusModeFixture.h>
namespace UnitTest
{
TEST_F(EditorFocusModeFixture, ContainerEntityRegister)
{
// Registering an entity is successful.
auto outcome = m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
EXPECT_TRUE(outcome.IsSuccess());
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityRegisterTwice)
{
// Registering an entity twice fails.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
auto outcome = m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
EXPECT_FALSE(outcome.IsSuccess());
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityUnregister)
{
// Unregistering a container entity is successful.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
EXPECT_TRUE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityUnregisterRegularEntity)
{
// Unregistering an entity that was not previously registered fails.
auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
EXPECT_FALSE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityUnregisterTwice)
{
// Unregistering a container entity twice fails.
auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
EXPECT_FALSE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOnRegularEntity)
{
// If a regular entity is passed, IsContainer returns false.
// Note that we use a different entity than the tests above to validate a completely new EntityId.
bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]);
EXPECT_FALSE(isContainer);
}
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOnRegisteredContainer)
{
// If a container entity is passed, IsContainer returns true.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]);
EXPECT_TRUE(isContainer);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOnUnRegisteredContainer)
{
// If an entity that was previously a container but was then unregistered is passed, IsContainer returns false.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]);
EXPECT_FALSE(isContainer);
}
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerOpenOnRegularEntity)
{
// Setting a regular entity to open should return a failure.
auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
EXPECT_FALSE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerOpen)
{
// Set a container entity to open, and verify the operation was successful.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
EXPECT_TRUE(outcome.IsSuccess());
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerOpenTwice)
{
// Set a container entity to open twice, and verify that does not cause a failure (as intended).
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
EXPECT_TRUE(outcome.IsSuccess());
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerClosed)
{
// Set a container entity to closed, and verify the operation was successful.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
EXPECT_TRUE(outcome.IsSuccess());
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnRegularEntity)
{
// Query open state on a regular entity, and verify it returns true.
// Open containers behave exactly as regular entities, so this is the expected return value.
bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
EXPECT_TRUE(isOpen);
}
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnDefaultContainerEntity)
{
// Query open state on a newly registered container entity, and verify it returns false.
// Containers are registered closed by default.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
EXPECT_FALSE(isOpen);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnOpenContainerEntity)
{
// Query open state on a container entity that was opened, and verify it returns true.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
EXPECT_TRUE(isOpen);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnClosedContainerEntity)
{
// Query open state on a container entity that was opened and then closed, and verify it returns false.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], false);
bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
EXPECT_FALSE(isOpen);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityContainerOpenStateIsPreserved)
{
// Register an entity as container, open it, then unregister it.
// When the entity is registered again, the open state should be preserved.
// This behavior is necessary for the system to work alongside Prefab propagation refreshes.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
EXPECT_TRUE(isOpen);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityClearSucceeds)
{
// The Clear function works if no container is registered.
auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId);
EXPECT_TRUE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityClearFailsIfContainersAreStillRegistered)
{
// The Clear function fails if a container is registered.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId);
EXPECT_FALSE(outcome.IsSuccess());
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityClearSucceedsIfContainersAreUnregistered)
{
// The Clear function fails if a container is registered.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId);
EXPECT_TRUE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityClearDeletesPreservedOpenStates)
{
// Register an entity as container, open it, unregister it, then call clear.
// When the entity is registered again, the open state should not be preserved.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[Passenger1EntityName], true);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
m_containerEntityInterface->Clear(m_editorEntityContextId);
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[Passenger1EntityName]);
EXPECT_FALSE(isOpen);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithNoContainers)
{
// When no containers are in the way, the function will just return the entityId that was passed to it.
AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
EXPECT_EQ(selectedEntityId, m_entityMap[Passenger2EntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithClosedContainer)
{
// If a closed container is an ancestor of the queried entity, the closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); // Containers are closed by default
AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
EXPECT_EQ(selectedEntityId, m_entityMap[SportsCarEntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithOpenContainer)
{
// If an open container is an ancestor of the queried entity, it is ignored.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[SportsCarEntityName], true);
AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
EXPECT_EQ(selectedEntityId, m_entityMap[Passenger2EntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithMultipleClosedContainers)
{
// If multiple closed containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
EXPECT_EQ(selectedEntityId, m_entityMap[StreetEntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithMultipleContainers)
{
// If multiple containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
EXPECT_EQ(selectedEntityId, m_entityMap[SportsCarEntityName]);
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
} // namespace UnitTest