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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "CameraFramework/ICameraSubComponent.h"
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namespace AZ
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{
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class Transform;
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}
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namespace Camera
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{
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//////////////////////////////////////////////////////////////////////////
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/// This class is responsible for mutating the LookAt position based on the target's new transform
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//////////////////////////////////////////////////////////////////////////
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class ICameraLookAtBehavior
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: public ICameraSubComponent
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{
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public:
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AZ_RTTI(ICameraLookAtBehavior, "{B15B9078-4090-4661-84DB-D37E0DFA1D3A}", ICameraSubComponent);
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virtual ~ICameraLookAtBehavior() = default;
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/// Adjust the outLookAtTargetTransform based on the target's initial transform and the time that's passed since the last call
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virtual void AdjustLookAtTarget(float deltaTime, const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform) = 0;
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};
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} //namespace LYGame
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