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* Fixes locating the project dll when using SDK SDK engine usage has project dll in the project build path, but searching for module filepaths for loading would have a passing SystemFile::Exists check but no full filepath was amended to the module. This causes the module to fail to load. * Fix locating project module for UnixLike platforms Fixes the issue with project-centric workflows running GameLauncher, and it opens AP which can't find the project dynamic module. From AP's perspective, the project module is not in the executable directory, which is in engine bin. The SystemFile::Exists check is true on the file because it uses the 'cwd'. In that situation, an absolute path must be obtained for the module to be loaded. * Add missing header to fix UnixLike builds * Applies a suggested change from PR Use operator-> on the AZStd::optional * Add semicolon to a class macro line Prevent auto formatting indenting the following line. |
5 years ago | |
|---|---|---|
| .. | ||
| Android | 5 years ago | |
| AppleTV/AzCore/IO/Streamer | 5 years ago | |
| Common | 5 years ago | |
| Linux | 5 years ago | |
| Mac | 5 years ago | |
| Windows | 5 years ago | |
| iOS | 5 years ago | |