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33 lines
1011 B
C++
33 lines
1011 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Slice/SliceComponent.h>
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#include <AzToolsFramework/Commands/BaseSliceCommand.h>
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namespace AzToolsFramework
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{
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class DetachSubsliceInstanceCommand
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: public BaseSliceCommand
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{
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public:
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AZ_CLASS_ALLOCATOR(DetachSubsliceInstanceCommand, AZ::SystemAllocator, 0);
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AZ_RTTI(DetachSubsliceInstanceCommand, "{FCDE52C0-F334-4701-9CA6-43FA089007EE}");
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DetachSubsliceInstanceCommand(const AZ::SliceComponent::SliceInstanceEntityIdRemapList& subsliceRootList, const AZStd::string& friendlyName);
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~DetachSubsliceInstanceCommand() {}
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void Undo() override;
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void Redo() override;
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protected:
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AZ::SliceComponent::SliceInstanceEntityIdRemapList m_subslices;
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};
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} // namespace AzToolsFramework
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